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Video Games
infoWhy this? Video games offer exploration of contemporary issues including participation, fandom, regulation, identity and technological convergence. The unit also highlights the relationship between audiences, producers and interactive media.
scheduleWhy now? Students are now confident in applying the theoretical framework and can engage with the more complex industrial, cultural and audience issues associated with gaming. The unit also supports thinking about production work ahead of the NEA.
neurologyYou need to know
- Video game CSPs are studied through media language, representation, audiences, industries and context.
- Horizon Forbidden West is an open-world action role-playing game.
- The game combines action-adventure, science-fiction and post-apocalyptic conventions.
- Game covers use composition, iconography and typography to communicate meaning.
- Semiotic meanings are created through settings, characters and imagery.
- Horizon's world combines nature, technology, past and future.
- Games use cinematic conventions to position players.
- Quests, enigmas and rewards encourage player progression.
- Binary oppositions organise game meanings and conflicts.
- Aloy challenges some conventional representations of gender.
- Representations can be analysed through Hall, Gilroy, Butler, Van Zoonen and bell hooks.
- Machines can represent both danger and technological progress.
- Guerrilla Games operates within Sony's ownership structure.
- Corporate ownership influences production, marketing and distribution.
- Cultural industries reduce risk through sequels, franchises and marketing.
- PEGI regulates video games through age ratings and descriptors.
- The Sims FreePlay is a free-to-play life-simulation game.
- The Sims FreePlay encourages engagement through tasks, rewards and in-app purchases.
- Baudrillard's theory explains simulation, simulacra and hyperreality.
- The two CSPs differ in genre, platform and business model but both encourage participation.
rocket_launchYou must be able to
- Analyse video game products using the theoretical framework.
- Identify and analyse genre conventions in Horizon Forbidden West.
- Analyse game covers using media language terminology.
- Apply semiotic analysis to gameplay and promotional materials.
- Analyse world-building and mise-en-scène.
- Analyse visual aesthetics and hyperrealism.
- Analyse cinematic language in video games.
- Analyse narrative codes and player engagement.
- Apply Todorov's narrative theory to games.
- Identify and analyse binary oppositions.
- Analyse representations of gender, ethnicity and identity.
- Apply Hall, Gilroy, Butler, Van Zoonen and bell hooks to game representations.
- Analyse representations of technology, machines and place.
- Explain ownership and institutional control within the games industry.
- Analyse production, distribution and circulation processes.
- Apply Hesmondhalgh's cultural industries theory.
- Analyse regulation through PEGI.
- Analyse target audiences and audience theories.
- Apply Baudrillard, Hall and Gauntlett to The Sims FreePlay.
- Compare Horizon Forbidden West and The Sims FreePlay across all framework areas.
Revision Quiz
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