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Forces

infoWhy this? This unit helps pupils explain motion and interaction through ideas such as resultant force, acceleration, braking, momentum and pressure, making sense of movement in everyday and engineered systems.

scheduleWhy now? It comes after energy so pupils can connect changes in motion to work done, transfers of energy and mechanical systems.

neurologyYou need to know

  • A scalar quantity has magnitude only, while a vector quantity has both magnitude and direction.
  • Examples of scalar quantities include distance, speed, mass, time, energy, work done, pressure and temperature.
  • Examples of vector quantities include displacement, velocity, acceleration, force, weight and momentum.
  • A force is a push or pull acting on an object due to an interaction with another object.
  • Contact forces include friction, air resistance, tension, compression and normal contact force; non-contact forces include gravitational, electrostatic and magnetic forces.
  • Forces can change an object’s speed, direction of motion or shape, depending on the size and direction of the resultant force.
  • Weight is the gravitational force acting on an object, it acts vertically downwards, and it is calculated using `W = mg`.
  • Work is done when a force causes an object to move through a distance, and work done is calculated using `W = Fs` when the force acts in the direction of movement.
  • One joule is the work done when a force of 1 newton moves an object through a distance of 1 metre in the direction of the force.
  • When work is done against friction, energy is transferred to the thermal energy stores of the objects and their temperature increases.
  • Elastic deformation is when an object returns to its original shape after the force is removed, while inelastic deformation is when it does not return fully to its original shape.
  • For a spring that obeys Hooke’s law, extension is directly proportional to force up to the limit of proportionality, so `F = ke`.
  • The work done in stretching or compressing a spring is equal to the elastic potential energy stored and is calculated using `E = \frac{1}{2}ke^2`.
  • A moment is the turning effect of a force about a pivot, and it is calculated using `M = Fd`, where `d` is the perpendicular distance from the pivot to the line of action of the force.
  • The principle of moments states that an object is balanced when the total clockwise moment equals the total anticlockwise moment.
  • Pressure is force per unit area and is calculated using `p = \frac{F}{A}`; one pascal is equal to one newton per square metre.
  • Pressure in a fluid increases with depth because a taller column of fluid above a point has greater weight, and the pressure difference is calculated using `\Delta p = \rho g \Delta h`.
  • Distance is the total length travelled and is a scalar, while displacement is the straight-line distance from start to finish in a stated direction and is a vector.
  • Speed is a scalar measure of distance travelled per unit time, while velocity is a vector measure of displacement per unit time.
  • Newton’s laws state that objects remain at rest or move at constant velocity unless acted on by a resultant force, acceleration is proportional to resultant force and inversely proportional to mass as `F = ma`, and interacting objects exert equal and opposite forces on each other.

rocket_launchYou must be able to

  • Classify physical quantities as scalars or vectors by deciding whether direction is needed as well as magnitude.
  • Represent vector quantities using scaled arrows, with arrow length showing magnitude and arrow direction showing the direction of the vector.
  • Calculate the resultant of multiple vectors by adding vectors in the same direction, subtracting vectors in opposite directions, or using scale diagrams for angled vectors.
  • Resolve a force into horizontal and vertical components by drawing a right-angled triangle and using trigonometry to calculate the component sizes.
  • Calculate weight, work done, spring extension energy, moments, pressure and fluid pressure difference by selecting the correct equation, substituting values with standard units and giving the correct unit.
  • Apply the principle of moments to balanced systems by equating total clockwise and anticlockwise moments around the pivot.
  • Interpret distance-time and velocity-time graphs by using gradients for speed or acceleration and areas under velocity-time graphs for displacement.
  • Apply the constant acceleration equations of motion to calculate displacement, initial velocity, final velocity, acceleration or time when acceleration is uniform.
  • Apply Newton’s laws to explain motion by identifying the resultant force and linking it to acceleration, constant velocity or terminal velocity.
  • Solve momentum problems using `p = mv`, change in momentum, force from rate of change of momentum, and conservation of momentum in collisions or explosions.


Revision Quiz

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