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Programme Music: Horror Music

infoWhy this? Programme music reveals how composers use sound to represent characters, scenes, emotions, and action. Performing In the Hall of the Mountain King develops score-reading, keyboard fluency, and expressive control while showing how motifs, dynamics, tempo, pitch, and rhythm can build tension.

scheduleWhy now? This unit applies the pulse, dynamics, tempo, and keyboard skills introduced through sea shanties to a more detailed notated performance. It also develops the understanding of musical storytelling that will support later work on anime and film music.

neurologyYou need to know

  • Programme music is instrumental music intended to tell a story, depict a scene, or represent a character or emotion.
  • Descriptive music communicates images and emotions by manipulating musical elements such as dynamics, tempo, pitch, rhythm, and timbre.
  • In the Hall of the Mountain King was composed by Edvard Grieg as incidental music for Henrik Ibsen’s play Peer Gynt and is an example of programme music.
  • In the Hall of the Mountain King builds tension by repeating a short motif, using a gradual increase in volume (crescendo), and a gradual increase in speed (accelerando).
  • A crescendo means the music should gradually get louder.
  • An accelerando means the tempo should gradually get faster.
  • Dynamic markings include: pianissimo (pp) very quiet, piano (p) quiet, forte (f) loud, and fortissimo (ff) very loud.
  • Tempo terms: Largo means very slow, Moderato means a moderate speed, and Presto means very fast.
  • On the stave, notes placed higher sound higher in pitch, and notes placed lower sound lower.
  • Moving up on the stave corresponds to moving to the right on the keyboard; moving down corresponds to moving to the left.
  • A sharp raises a note by one semitone; a flat lowers a note by one semitone; a natural cancels a previous sharp or flat in the same bar.
  • Accidentals apply to all repetitions of the same pitch within a bar unless cancelled by a natural.
  • The black key between A and B can be named A sharp or B flat; such pairs are called enharmonic equivalents because they sound the same but are written differently.
  • Bar lines divide music into equal groups of beats called bars; a count-in sets a shared tempo so performers begin together and stay in time.
  • In simple time such as `4/4`, a minim lasts 2 beats, a crotchet lasts 1 beat, and a quaver lasts `1/2` a beat.
  • Quavers in simple time are counted as “and” between the beat numbers (for example: “1 and 2 and 3 and 4 and”).
  • Keyboard fingering numbers run from 1 (thumb) to 5 (little finger) on each hand; consistent fingering supports fluency and accuracy.
  • Crossing digits (for example, passing the thumb under or a finger over) allows smooth movement across a wider range without breaking the phrase.
  • Following the score while listening links notation to sound by tracking pitch direction, rhythm, and expressive markings.
  • Effective practice strategies include block practice (repeat a small section slowly) and reverse practice (start at the end of a passage and add earlier notes).

rocket_launchYou must be able to

  • Define programme music in one precise sentence and name at least one musical device that can create tension (for example, crescendo or accelerando).
  • Identify and annotate dynamics (pp, p, f, ff) and tempo terms (Largo, Moderato, Presto) on the set-work score, stating the performance effect of each marking.
  • Track the notation while listening, pointing to each note in time and indicating when the pitch moves higher or lower.
  • Read and apply accidentals accurately on the keyboard, choosing the correct black key, and explain when a natural cancels a previous sharp or flat within a bar.
  • Count and clap the rhythm of bars 1–4 using "1 and 2 and 3 and 4 and", then play the same bars keeping an even quaver pulse and correct note lengths.
  • Finger bars 1–4 of In the Hall of the Mountain King with appropriate hand position, including crossing digits smoothly in bar 3, writing finger numbers above notes where needed.
  • Practise difficult spots using techniques such as 'block practice' and 'reverse practice', starting under tempo and only increasing speed once pitch and rhythm are secure.
  • Perform bars 1–4 at a steady tempo with accurate notes, correct accidentals, consistent fingering, and a controlled crescendo to build tension.
  • Evaluate a peer performance against agreed criteria, giving one specific strength and one actionable target focused on timing, pitch accuracy, or fingering.


Revision Quiz

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