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Netball
infoWhy this? Year 9 netball integrates accurate passing, legal footwork, timed leads, shooting, marking, rebounding, and set plays. Selecting actions according to distance, pressure, and teammate movement develops tactical awareness, communication, and efficient team progression through the court.
scheduleWhy now? Years 7 and 8 established passing techniques, landing rules, positions, shooting, and player-to-player defence. Pupils are now ready to lead moving receivers, organise multi-phase restarts, contest rebounds, and adapt decisions independently during competitive games.
neurologyYou need to know
- In netball, common two‑handed passes are the chest pass, bounce pass, and overhead pass, while the main one‑handed pass is the shoulder pass.
- A chest pass starts from the chest with fingers spread and thumbs behind the ball, stepping towards the target and following through so thumbs turn down and arms extend to send a flat, accurate pass.
- A bounce pass is delivered to hit the floor about two‑thirds of the distance to the receiver, staying low through release so the ball rises to the receiver's hands at waist–chest height.
- An overhead pass is released from above the head with full arm extension and wrist snap to clear defenders and deliver the ball to a tall or distant teammate.
- A shoulder pass is a one‑handed long pass thrown from the shoulder with the opposite foot stepping through to generate power and accuracy to space.
- Pass selection should be based on distance to target, the defender's position and reach, and the receiver's movement into space (front, lateral, or into depth).
- When receiving, hands present as a target with fingers spread and thumbs behind the ball, eyes track the ball, and the catch is cushioned into the hands and body for control.
- A legal one‑foot landing makes the first foot to contact the ground the landing foot; that foot may pivot but cannot be lifted and re‑grounded before the ball is released.
- A legal two‑foot landing allows either foot to be used as the pivot foot and subsequently lifted, provided it is not re‑grounded before the ball is released.
- Footwork infringements include stepping (lifting and replanting the pivot foot), dragging (sliding the pivot foot), and hopping while in possession.
- Obstruction occurs if a defender is within 3 feet (0.9 m) of the player with the ball and interferes with the passing or shooting action; the 3‑foot distance is measured from the ball‑carrier's landing foot to the nearest defender's foot.
- Contact is penalised when physical interference (e.g., knocking, pushing, or grabbing) impedes an opponent's play; a penalty pass or shot is awarded and the infringer must stand out of play next to the ball until it is released.
- Offside occurs when a player enters a third or the goal circle in which their position is not permitted, regardless of whether they receive the ball.
- Only Goal Attack (GA) and Goal Shooter (GS) may score goals and they must do so from within the goal circle.
- Wing Attack (WA) and Wing Defence (WD) may not enter either goal circle; Centre (C) may enter all three thirds but not the goal circles; GA and GD may enter their attacking/defending goal third including the goal circle; GS and GK are restricted to their own goal third including the goal circle.
- In 1:1 marking, 'goal‑side' positioning means standing between your opponent and the goal they are attacking to deny direct access to scoring space.
- For a centre pass, the Centre takes the restart from the centre circle, and the first pass must be touched or caught by a player standing wholly within the centre third, or by a player who lands first with one or both feet wholly within the centre third; players must not break into restricted areas before the whistle.
rocket_launchYou must be able to
- Select the optimal pass (chest, bounce, overhead, or shoulder) by scanning distance, defender proximity, and receiver movement, then commit and release at the correct moment to avoid interception.
- Execute a chest, bounce, overhead, and shoulder pass with correct grip, step, weight transfer, and follow‑through so the ball arrives to the target hand‑height and within one metre of the intended spot.
- Lead a moving teammate by passing into space ahead of their run, matching power and trajectory to their pace so they can catch without breaking stride.
- Receive the ball on the move by presenting target hands, stepping to meet the ball, and completing a legal one‑ or two‑foot landing before pivoting or passing.
- Identify the pivot foot immediately after catching and complete legal pivots without lifting and replanting the pivot foot before releasing the ball.
- Create separation from a defender using single or double dodges, changes of pace, and sharp directional drives, timing the move to coincide with the passer’s release.
- Apply 1:1 marking by staying goal‑side, maintaining the 3‑foot distance when the opponent has the ball, and contesting for interception lines without contact.
- Time and contest rebounds under the post by reading the shot trajectory, establishing legal space early, jumping at the optimal moment, and securing the ball before executing a safe outlet pass.
- Organise and execute set plays for backline and centre passes by adopting agreed starting positions, using timed leads, and progressing the ball quickly to a second and third phase option under pressure.